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Digital Shoreditch Creative Tech
Gigavine exhibits at Digital Shoreditch in Hackney House

Visit us at Hackney House and get
the full Tech City experience.

Digital Shoreditch celebrates the outstanding creative and technical talent of East London and Tech City. A huge festival of the most talented digital and technical creatives to connect brands and buyers. With over 6000 attendees, 350 sessions and 300 speakers - the 2012 festival brought in companies not just from the UK but from around the globe to experience what our little corner of East London has to offer.

The events mainly happen in and around vibrant Shoreditch, Clerkenwell and Brick Lane. As the playground of the largest concentration of digital creatives in Europe, this is the ideal place to explore and interact with the latest in digital innovation. 

Digital Shoreditch Creative Tech Day provides the opportunity to engage with some incredible technological showpiece exhibits on display in Tech City Central. Gigavine is exhibiting to showcase creative and technical talents and services. We are exhibiting to network with businesses, investors, media, talents and anyone with an interest in the thriving digital and tech talent in East London. Whether you are interested in our digital services or developing your skills further, we have something to cater for all interests and aspirations!

Shoreditch is a state of mind - we can make it work.

When: Monday 30th July 10:00 AM - 3:00 PM

Where: Hackney House, an architect-designed state-of-the-art temproary structure in Shoreditch, will showcase this talent and creativity before and during Games time.

Hackney House, 186 Shoreditch High Street, London E1 6HU

Hackney is the real heart of London, where historic East End meets the Olympic future, right on the edge of the City. With a thriving hub of new media and digital businesses, advertising and marketing agencies, retail and hospitality and world-class fashion, Hackney is the prime location for creative, digital and tech industries.

Nearest station: Shoreditch High Street. Accesible from Liverpool Street and Old Street stations

 

Attendance is Free

Register your interest here


Education and Technology
How educational institutions can offer interactive learning through emerging technology

The days of filling library shelves with dust-gathering textbooks which quickly go out of date and fail to engage the reader are over. With a host of emerging technologies at hand it is easy to establish a far more interactive and entertaining educational experience which is more effective than traditional techniques. This obviously requires investment, but in the long run the benefits for pupils and students will easily justify such expenditure.

In the past interactive learning would only be possible via laptops and desktop computers. While these are still viable tools, they do not offer quite the same flexibility and portability as a textbook. Nowadays, since the rise of first smartphones and then tablets, it is far easier to offer this kind of learning to students, because these platforms are far more adaptive and many of those who are being educated will already own such devices.

The reason that tablets and smartphones are so suitable for contemporary learning is not just that their intuitive touch interfaces and increasing prevalence makes them widely accessible. It lies more in the software itself and the ability for almost any kind of application to be created for and subsequently added to compatible devices. Whether you want to build an app for Android or iOS there are tools and teams of developers out there who will get the job done quickly and cheaply.

You can craft an interactive learning experience which is educational and involving; one which draws on the benefits of the technology at hand. This can involve integrating online features which take advantage of the Wi-Fi and 3G connectivity packed into most smartphones and tablets. If you want to make field work more rewarding then using location-based functionality within apps is possible, because GPS functionality is a standard feature of almost every contemporary device which might be relevant to your cause.

The power of social networking can be brought to bear on a contemporary educational and training experience when pupils are using a smart phone or tablet. While many are taking advantage of popular platforms like Facebook and Twitter in order to encourage collaboration, it is possible to set up your own specifically educational service which will let students share what they have learned, discover new links and possibilities and even carry out distance learning so that geographical location no longer has a bearing on their ability to participate in a course. All of these advances make mixing education with technology an excellent way for institutions to further their teaching capabilities.

 


Mobile platforms and media Integration
The role of mobile platforms in today`s ever-changing environment

A mobile platform, otherwise known as a mobile, or handheld, operating system, is the heart of the smart phone, allowing it to perform a host of complex applications. There are currently at least six major mobile platforms – Apple iPhone, RIM ("Research In Motion") BlackBerry, Google Android, Nokia Symbian, Palm OS and Windows Mobile – each with its own benefits, but, moreover, each with its own standards and specifications. This presents developers with something of a quandary; should they develop applications for one, or two, mobile platforms, or invest time, effort and money in developing applications for the full spectrum of mobile operating systems?

Media Development & Integration

The level of interoperability between applications and mobile platforms is typically low, at present, although the recent emergence of several open source mobile operating systems has, at least, introduced the possibility of convergence. Fragmentation between the various platforms still presents challenges for third-party developers, but the emergence of technologies such as JavaFX, which allows RIA ("Rich Internet Applications") to be developed for mobile platforms, and Adobe Mobile Flash Player, may mean that integrated applications are closer to reality.

One device that has certainly been accepted wholeheartedly by the business community is the RIM BlackBerry, not least because it is easy to manage remotely, while it seems that consumers cannot get enough of the Apple iPhone. Over 30 million applications were downloaded for the iPhone 3G in its first few weeks, but access to Microsoft Exchange, Microsoft`s proprietary email server is a problem for business users, and its management and guaranteed message delivery tools do not compare with, say, the Blackberry. Email is probably the most used of all mobile applications, apart from voice, of course, purely because of the way that modern business is conducted.

Specialist software houses and systems integrators are also building enterprise applications based on the Windows Mobile platform, which provides a familiar environment for PC and laptop users. Nokia Symbian has the support of major telecommunications providers, but it is still unclear whether business, or consumer, devices will be its ultimate focus.

Perhaps the most significant development since the iPhone platform, is Google Android. Android can support the same hardware as the iPhone, plus other features that are not supported by the iPhone, and is free, potentially reducing the cost of mobile devices. It is, however, only an operating system, and its future lies in the hands of hardware manufacturers.